001443137  

package com.me.mygdxgame;

 

import com.badlogic.gdx.ApplicationListener;

import com.badlogic.gdx.Gdx;

import com.badlogic.gdx.graphics.GL10;

import com.badlogic.gdx.graphics.g2d.TextureAtlas;

import com.badlogic.gdx.scenes.scene2d.Stage;

import com.badlogic.gdx.scenes.scene2d.ui.Image;

 

public class MyGdxGame implements ApplicationListener{

 

Stage stage;

 

@Override

public void create() {

stage= new Stage(Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), false);

TextureAtlas atlas= new TextureAtlas(Gdx.files.internal("data/pack")); // 根据pack文件获取所有图片

Image image1= new Image(atlas.findRegion("14")); // 获取名为14的图片,并创建一个Image对象

image1.scale(0.02f, 0.02f);

image1.setPosition(200, 50);

Image image2= new Image(atlas.findRegion("6"));

image1.setPosition(40, 40);

image1.scale(0.5f, 0.5f);

stage.addActor(image1);

stage.addActor(image2);

}

 

@Override

public void dispose() {

stage.dispose();

}

 

@Override

public void pause() {

// TODO Auto-generated method stub

 

}

 

@Override

public void render() {

Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);

stage.act(Gdx.graphics.getDeltaTime());

stage.draw();

}

 

@Override

public void resize( int width, int height) {

// TODO Auto-generated method stub

 

}

 

@Override

public void resume() {

// TODO Auto-generated method stub

 

 

 

本文出自 “与狼共舞” 博客,请务必保留此出处http://chengxiangtong.blog.51cto.com/6197943/1341357

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